Description
Unity is one of the most popular video game and app development platforms of recent years due to its platform versatility and ease of use. Even if you have never coded before, this course will help you to learn the foundations of making a 3D game using Unity so you can build a functioning game that and add it to your own project ideas, and eventually, portfolio.
The world-leading creation engine for gaming has birthed many of the most popular video games in recent times among both fans and critics alike, could your idea be next in line to become an indie classic?
KEY LEARNING POINTS
- Introduce yourself to Unity and the Blender Game Engine
- Build your own game from scratch
- Design levels and artwork
- Integrate characters
- Utilise source code and art assets
ADVANTAGES OF THIS COURSE
- Build a functioning video game from scratch.
- Learn how to use two of the gaming industries most prominent tools – Unity and Blender.
- Even if you have never coded before, you can use these lessons to get a head start in the game making industry.
- Learn from an instructor who has nearly a decade of experience making arcade and educational for clients all around the world
- Build your portfolio while you learn
- Introduction to Unity – Part 1
- Introduction to Unity – Part 2
- Movement – Part 1
- Movement – Part 2
- Movement – Part 3
- Blocks – Part 1
- Blocks – Part 2
- Speed Blocks and Enemies – Part 1
- Speed Blocks and Enemies – Part 2
- Speed Blocks and Enemies – Part 3
- More Enemies – Part 1
- More Enemies – Part 2
- Powerup and Finish Line – Part 1
- Powerup and Finish Line – Part 2
- Background and Interface – Part 1
- Background and Interface – Part 2
- Background and Interface – Part 3
- Fine Tunings – Part 1
- Fine Tunings – Part 2
- Fine Tunings – Part 3
- Level Design – Part 1
- Level Design – Part 2
- Overview of Blender
- Artwork in Blender – Part 1
- Artwork in Blender – Part 2
- Artwork in Blender – Part 3
- Artwork in Blender – Part 4
- Artwork in Blender – Part 5
- Integrating Art – Part 1
- Integrating Art – Part 2
- Integrating Art – Part 3
- Integrating the Character
- Adding Model to Player
- Jumping and Running
- Movement Stutter
- Wall Jumping
- Power Up
- Swapping Background Art
- Background Adjustments
- Transparency Order
- Challenge Time!
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